Monthly Archives: February 2012

Video Games: Now with Music!

The 3-sentence bio at the bottom of the page mentions that I write music for video games. (Pause for effect…) Now, that may strike you as unbearably cool, unbearably nerdy, or just unbearable in general, but there it is. Video game music is such a wild, insane craze that I can’t begin to describe how it began or what happened along the way to make it such a big deal. Actually, I kind of can, and that’s exactly what I’d like to do in this post. I mean, if you look back to the days of your childhood (which may not be over, mind you), you can totally remember the tunes from those classic games you liked to play. If I play the first two bars of the Mario Theme, or the Zelda Theme, or the Tetris Theme, or any other frickin’ theme that has been put out in the past 20 years, and you played that game, you KNOW it. You’d recognize it. Why is that? BECAUSE VIDEO GAME MUSIC IS EPICALLY AMAZING. The very existence of those chunks of music that you hum to yourself in the shower is an incredible phenomenon that I can’t wait to share. I feel like I should have just skipped this paragraph and gone straight to the meat of it. That juicy, delicious meat. Read the rest of this entry



So you read my first post, right? About how flash games are so frickin’ cool that they’re redefining the way we play and enjoy video games, right? And remember, kids, it’s okay to lie. In slightly more seriousness, I think there’s a couple cans of worms about flash games that I haven’t yet cracked open. Namely, exactly HOW the heck these little internet timesuckers can have the enormous effect on big game companies that they’re having. Now I know what you’re thinking: “Yeah right, you’re telling me when I play games like Mass Effect and Zelda, they steal crap from flash games?” ABSOLUTELY. If flash games were a rock (work with me here), they’ve been dunked headfirst into a pool (that’s the big console game market) and are making some cool ripple-y things.  Read the rest of this entry

What’s in a Game?

Haha, get the Shakespeare reference?

When I think about a game and how awesome it is, for its intense ride, its cool gameplay, its addictive replayability (it’s a word, look it up)… I sort of wonder WHY these games are as good as they are. It’s not the gratuitous killing of innocent zombies (okay, maybe partially), or some cheesy cutscene in which your main character FINALLY gets a kiss from the main character girl/princess/person-you-are-trying-repeatedly-to-save. It’s a cocktail of aspects that give a game, no matter what it’s about, the ability to draw you in and keep you there. Read the rest of this entry

Ah, to be a gamer…

So everyone likes some kind of video game. Even the guys and gals who never really got the whole video game craze remember Aladdin on SNES, or they love the rhythm kung-fu on Wii Fit.  I remember when the Wii first came out, in fact, and my grandmother had bought one for herself before she even considered getting one for me.

Apparently she's not the only one.

So it’s not the generation you’re from, it’s what you want out of a game. My dad had 2 Level 85 characters on World of Warcraft, and played EVE for at least a year to boot. It’s not that he’s a gamer; he just found his niche. Everyone has one, even if they don’t yet know it. Doesn’t make ’em a gamer.

But I’m a gamer. I’m not a guy who doggedly follows every update from their favorite company, preorders both Poke’mon (insert color/precious stone here) and Poke’mon (insert opposing color/precious stone), just because I want to trade starters and catch all 17-and-a-half legendary Poke’mon. That’s not my bag, but I’m still a gamer. I know the industry, I know the types of games, I’ve played them, I’ve loved them, and most importantly, I’ve figured out what it is about games that makes me love them, and what makes me FINISH them.

So the final question is: Why read my blog? I am… just another gamer! I probably don’t have a job, I think that full-completing Contra on hard without losing a life is the best item on my resume, and I have two CD holders for the old Playstation games: one for miscellaneous games, and one for those infernal 4-disc Final Fantasy games (okay, I actually do have at least 2 CD holders, but I swear the other ones are just jokes…). The reason you should read it is because of everything I’ve said above: that there’s a game out there for every person, that they’ll love and they’ll feel good about loving. And chances are, I’ll talk about that game sooner or later, and introduce you to 10 more that you’ll get your money’s worth out of before you find the perfect fit.

But if you love games already? There’s plenty for you as well. Nothing is sacred. I’m going to tackle every kind and aspect of every game, whether it’s for PC, handhelds, the big 3 consoles, or the retro games we all knew and loved growing up (no matter when [or if] you grew up).

God, introductions are boring, aren’t they. You get the picture. Read the next post! You know you want to.

~Another Gamer

Flash– Aaaahhhhhh!!

You know, I always thought I was an RPG guy. Played Final Fantasy games religiously, wouldn’t touch Madden or Grand Theft Auto, and preferred to spend my precious moments after school reading novels worth of text. Hooray, Role-Playing Games. I’m not knocking them (actually I am, but good-naturedly, and that makes all the difference), but they seemed to take their time in developing plot, characters, gameplay, and so on.

For us modern-day gaming thrill-seekers, maybe we need a bit more of a buzz. Something that grabs you by the eye-sockets and doesn’t let go until you’ve played it to death. Good lord, if a large-scale RPG did that, you’d have people who would never leave the comfort of their sofa (like, WoW perhaps?). But the good news is, someone decided to invent Flash games.

Read the rest of this entry