Blog Archives

Let’s talk about MMOs… sigh…

I know what you’re thinking. I really do. You think that I’m going to talk about WoW, and SWTOR, and climb on top of my level 90 soapbox to deliver some self-righetous speech about how all MMOs are money-grubbing scumbuckets who utterly destroy your life as collateral damage. You think I’m going to villify Blizzard and BioWare and every one of the 50-some-odd million people who play (or have ever played) MMORPG games. You think I’m going to whine a little bit about PvP, and say that EVE isn’t as good as everyone thinks it is.
Well, my friends, you’re wrong.

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Gamedev’s Delight!

Hey, folks! You’ll notice that I didn’t make a post on Monday! (Why’s that, Mr. Another Gamer sir?) Well, it’s because I’m no longer going to be posting on Mondays! And, if by some off chance you ask “Why’s that” again, then I would tell you it’s because I’m going to be in Germany for the next year. That’s right, ladies and gents (as if there were any chicks who read my blog), I’m studying Music Design abroad at a school in Trossingen, Germany.

Thar she blows!

Which, of course, means I’ll have plenty of stuff to blog about that doesn’t involve me sitting in my room, staring at a screen all day! And that’s what I’ll be writing about on Mondays. Now, since that’s totally irrelevant to ANYTHING video game-y, let’s move on!

Calling all gamedevs, 3D Modelers, artists, programmers, sound designers, and other members of video-game-related professions (and their wannabes)! Read the rest of this entry

Miss me yet?

Well, I’m back from vacation. I missed Monday! I’m sure you’re all quietly boo-hooing into the plate of processed food you usually ingest while reading this blog. It was awfully quiet out in rural Florida, and I had a lot of time to think about video games.

It really is too bad, however, that I didn’t spend that time thinking about video games. All is not lost, though! I have some divinely-inspired ruminations about the nature of video games, and life in general, to bestow upon you. I know. I’m grand.

Moving on! Glad to have that one off my chest. Next: I have discovered that the world of MineCraft is a lot nerdier than meets the eye. I was turned on to some pretty hefty mods by a commenter on one of my other posts, and I realized quickly that I was in over my head. Had I not retraced my steps, I would have needed a member of the Geek Squad with a PhD in computer science to come untangle the mess I made. That might be a slight overstatement, but to someone who mainly PLAYS games without really delving into how they work, it was a catastrophe of magnificent proportions. Good god.

On a different subject: Poke’mon is good. I love games that keep getting better with each new release. Generally I pirate them anyway, but I actually shelled out the money for Poke’mon White. It’s really turning into an RPG. It’s less about “you must defeat your Professor’s annoying grandson and become the Champion,” and much more in-depth. With greater data storage and computing abilities (occasionally) comes greater games! It’s not just flashier, it’s more difficult, more deep, more personalized. Trainers you fight against have their own playing styles, versus the old-fashioned, “Hey, pick a random move, go!” that made the early games so easy. The world seems bigger, more diverse, and more interesting. There’s more dialogue, more puzzles, more challenges, more things to do. Red and Blue will always have a special place in my heart, but I think it’s time we step off our soapbox and accept the fact that there are, in fact, more than 151 Poke’mon.

You racists.

And, last but not least in my series of unconnected thought: “Amnesia: The Dark Descent” is a thoroughly horrifying game. I don’t even want to play it anymore. It mentions at the beginning that the game is best experienced “in a dark room while wearing headphones.”  Coincidentally, I hear that BEING KILLED VIOLENTLY by zombies and other terrifying creatures is also best experienced in a dark room with headphones on. Way to go.

Other than that, I have a game for ya’ll to try: Glean. It’s a relatively new mineral-mining-and-stuff game, based loosely on the original gem, “Motherload,” from XgenStudios. This one has more variety, more pretty graphics, more challenges, and more plot. I like it! I know you will too.

Alrighty! See you next time. It’s good to be back.
~Another Gamer

Achievements that Actually Matter in Real Life!

I figure if you read this blog you either owe me a lot of money and are trying to get out of paying me back, or you enjoy playing video games. I’d say “Hopefully you’re in the second category,” but honestly it’d be kind of nice if more people owed me money. But for the sake of the topic, we’ll pretend that you ARE indeed in the 2nd category and you play video games. What kind of games do you like? Classic games? New games? Games that you can get for 6 bucks at GameStop? Those are my favorites, because they remind me gently that while the most awesome games get awesomer and awesomer as time goes on, people will never stop making really bad games. Gives me a warm, fuzzy feeling. But honestly, how do I have so much cash to blow on awful 6-dollar games? The answer lies in one simple word: Achievements.

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Achievement Unlocked!

Congratulations, me! It’s my 10th legitimate post on this awesome website. In my short time here, I’ve accumulated acclaim, many followers, national renown, and had Rush Limbaugh call me a slut. It’s been a good run so far, and I have no intention of stopping anytime soon! And for some reason, on this portal to the blogosphere, they have a tally that keeps track of the number of posts you have published, and a goal that incrementally becomes higher as you fulfill it! To me, it kind of feels like an achievement. And, (amazingly enough) that’s what I’m planning on talking about today: Achievements.

I'm still working on getting this one.

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