Blog Archives

Conquering the fear (and F.E.A.R.)!

Hey folks, look at me! I’m updating! And I’m not going to say that I’m busy! Although I am! (Curses.)

Due to the business that is inherent to my life, the only thing I’ve really gotten to do video-game-wise this week was a full playthrough of We ❤ Katamari. A worthwhile effort, let me tell you. Those games are addictive.

But the “new ground” I’m breaking in my video game experience is in the area of thriller games. I did Left 4 Dead a lot, I tried Amnesia and failed, but… I needed a new game, and in one Humble Bundle or another, I’d picked up both Dead Space and F.E.A.R. 2. (I’m planning on buying the first F.E.A.R. game at some point). This meant… well, it was high time for me to foray into the horror genre in earnest.

That's okay, I didn't need to sleep tonight! :)

That’s okay, I didn’t need to sleep tonight! 🙂

Having said that, I just finished Chapter 1 of Dead Space. It doesn’t help that my real name is the same as the main character’s name, so when they start screaming things at him (me) through the intercom, I get a bit jumpy.

So where am I going with all this? Well, ironically, I’m doing this to not be just “another gamer.” The more I play games, the more I want to dissect them and figure out what makes me feel the way I do. How does horror in games work? How do I recreate it as a game designer? These are tough questions to answer and I fully intend to play through these games until I’ve figured it out.

It’s going to be a while. I have to take lots of breaks.

See you Monday!

~AG

Miss me yet?

Well, I’m back from vacation. I missed Monday! I’m sure you’re all quietly boo-hooing into the plate of processed food you usually ingest while reading this blog. It was awfully quiet out in rural Florida, and I had a lot of time to think about video games.

It really is too bad, however, that I didn’t spend that time thinking about video games. All is not lost, though! I have some divinely-inspired ruminations about the nature of video games, and life in general, to bestow upon you. I know. I’m grand.

Moving on! Glad to have that one off my chest. Next: I have discovered that the world of MineCraft is a lot nerdier than meets the eye. I was turned on to some pretty hefty mods by a commenter on one of my other posts, and I realized quickly that I was in over my head. Had I not retraced my steps, I would have needed a member of the Geek Squad with a PhD in computer science to come untangle the mess I made. That might be a slight overstatement, but to someone who mainly PLAYS games without really delving into how they work, it was a catastrophe of magnificent proportions. Good god.

On a different subject: Poke’mon is good. I love games that keep getting better with each new release. Generally I pirate them anyway, but I actually shelled out the money for Poke’mon White. It’s really turning into an RPG. It’s less about “you must defeat your Professor’s annoying grandson and become the Champion,” and much more in-depth. With greater data storage and computing abilities (occasionally) comes greater games! It’s not just flashier, it’s more difficult, more deep, more personalized. Trainers you fight against have their own playing styles, versus the old-fashioned, “Hey, pick a random move, go!” that made the early games so easy. The world seems bigger, more diverse, and more interesting. There’s more dialogue, more puzzles, more challenges, more things to do. Red and Blue will always have a special place in my heart, but I think it’s time we step off our soapbox and accept the fact that there are, in fact, more than 151 Poke’mon.

You racists.

And, last but not least in my series of unconnected thought: “Amnesia: The Dark Descent” is a thoroughly horrifying game. I don’t even want to play it anymore. It mentions at the beginning that the game is best experienced “in a dark room while wearing headphones.”  Coincidentally, I hear that BEING KILLED VIOLENTLY by zombies and other terrifying creatures is also best experienced in a dark room with headphones on. Way to go.

Other than that, I have a game for ya’ll to try: Glean. It’s a relatively new mineral-mining-and-stuff game, based loosely on the original gem, “Motherload,” from XgenStudios. This one has more variety, more pretty graphics, more challenges, and more plot. I like it! I know you will too.

Alrighty! See you next time. It’s good to be back.
~Another Gamer

The Humble Bundle’s Mighty Power!

Of all the genres of games I love, indie games are one of my favorites. My other favorites include… well, all of the other genres I love, so I guess saying “indie games are some of my favorites” isn’t exactly the earthshattering statement of the year. But c’mon, indie games are great! I’ve blogged about them before, and I certainly will blog about them again. I have that clairvoyance because, of course, today’s post is about indie games! “But,” the skeptical reader quips, “Your title today says nothing about indie games!” And the skeptical reader would be right, if he or she had not googled  “Humble Bundle” first, and discovered its mystical awesomeness.

Link to the most humble of bundles, really. And it’s Indie, too!

Read the rest of this entry