I know what you’re thinking. I really do. You think that I’m going to talk about WoW, and SWTOR, and climb on top of my level 90 soapbox to deliver some self-righetous speech about how all MMOs are money-grubbing scumbuckets who utterly destroy your life as collateral damage. You think I’m going to villify Blizzard and BioWare and every one of the 50-some-odd million people who play (or have ever played) MMORPG games. You think I’m going to whine a little bit about PvP, and say that EVE isn’t as good as everyone thinks it is.
Well, my friends, you’re wrong.
Hello, ladies and germs! Actually, I should say “guten Tag!” because I’m in GERMANY.
Whoa. Guys, I’m in Germany.
For the new folks here at the blogoblag, let me fill you in: I’m studying electronic music at the Hochschule Trossingen. Unbelievably rad! My studies begin in about 4 weeks, but right now I’m taking a 6-week long INTENSE German language learning course. Every day, 6 hours a day, just German. I haven’t been speaking a lot of English lately, so forgive me if I occasionally use a German word now and then. Actually, that won’t happen, as these blogs are rigorously edited for spelling and grammatical errors.
So, the transition from American culture to German culture has been a little bit difficult. I had my trusty DS with me, and I’ve been playing a lot of Poke’mon: White to pass the time. I’m staying with a host family that didn’t have internet (UNTIL TODAY thank Jobs), and so I was woefully without games that require the internet to play (like Diablo and Starcraft and often Minecraft and a lot of Steam games) and games that require the internet to DOWNLOAD (like the new Android Humble Bundle 3. I hope you bought it!). But now, German DSL is screaming along, giving me access to you, my dear readers, and to a wonderful cornucopia of other things like Facebook and Reddit. Actually, those things aren’t wonderful. They’re just excuses not to go outside and see this totally different, beautiful country that I’m in. So, perhaps I’ll slack off on keeping up with my American friends or the newest cat pictures.
But this blog! It must not be forgotten.
This particular post isn’t actually going to have anything of real substance (deep, well thought-out opinions about the true nature of video games will come later. Pinky swear). However, it’s going to let you know that all is not lost! There might be a brief hiccup when I move from my current location to Trossingen, because, well… new living location, lots of stuff to do, no internet, yadda yadda. Everyone who’s ever moved out of their parents’ basement knows what I’m talking about: that brief couple of days (or weeks) that you realize there is NO WAY for you to know what anyone else on the planet is doing. Interesting feeling.
So! The rest is bookkeeping. It is rather late here, and I almost said “the rest is beekeeping.” Perhaps a more interesting hobby, but I don’t think the analogy works here.
I’ve been nominated for the “One Lovely Blog” award by two separate people: cary, a longtime follower (really, one of the first) and a damn good game blogger in her own right, and Brendan, a blogger I wasn’t familiar with until, well, he sent me his nomination. Mea culpa.
As I tend to Google things, I have discovered that a ton of people have been “nominated,” and that there’s actually no one who really AWARDS these things. However, it’s totally nice and cool and it was the impetus for me to get my butt onto the computer and do some serious writing about video games! So, thank you both for the nominations… I found it very sweet.
About my day job (you know, this whole “music” thing I’ve flown halfway across the world and abandoned my family and friends to pursue). Before I left I spoke with a friend who has been in the film and video game industry for a long time, often as a certain type of artist, but as of late more as a representative for other creative types. I won’t be too specific, but she’s pretty awesome and knows EVERYONE. Anyway, we got to talking about how I would absolutely love more than anything to write music for games. It’s been a pipe dream that I’ve never considered to be a real possibility, but she was very supportive (which is a big thing, considering she KNOWS the industry and how difficult it is to enter). She mentioned something about lending her support in a more tangible way (which I also won’t mention here), but would perhaps be my “foot in the door,” so to speak. It’s not a free ride. I’d have to work hard. I’d have to start at the bottom, getting coffee for people like Hans Zimmer or Nobuo Uematsu (truthfully, getting coffee for the people who GET COFFEE for these composers). I jest, a little bit, but the important thing is, that I’d be working in that industry. Here’s the caveat: if I did take her up, I’d probably be working for a LARGER game company (think EA or Blizzard or Bethesda or something). They employ a lot of people, and as you may have read, I’m not always on their side. I think my goals and my ideals align more with an indie game group, but alas, it’s pretty much impossible to “apply” for a job in that world. It’s a great deal more about knowing the lead programmer (for example).
So what do you think? It’s a complicated decision, to be sure. Fortunately, I don’t have to make it for a year yet, and by then, everything could change. But I’m interested to know what everyone thinks.
That’s all for today! Sorry about not having any unrelated analogies or funny pictures. More will come. I just wanted everyone to know that I haven’t died or fallen off the face of the earth. I’m just on the OPPOSITE face of the earth. Completely different thing.
P.S. Here are some games. I think they’re awesome, but a couple of them will be relevant to my next post. SO PLAY THEM! Don’t slack off, you have gaming to do.
Dibbles: A puzzle game with a rather morbid (and awesome) twist.
Zombotron… 2! (even more fun than the original.)
Glean: I love these types of games. Perhaps not a “blatant” ripoff of MotherLode, but similar. This one, however, is complex, rather beautiful, and extraordinarily well-written. As far as flash games go, I recommend it very highly. Play it, be completely engrossed, leave a comment when you remember that there exists an internet outside of finding the next treasure chest.
P.P.S. I’m glad to be back. I don’t know if you could tell. I’ve missed writing about video games so much. I haven’t stopped being passionate about them, so not being able to write is a rough business. I’m glad to be back.
So indie games are cool. It’s true! They’re easily distributed, they often pursue pretty lofty artistic goals, they’re fun to play and cheap to buy. And there are literally THOUSANDS of them. Hooray for the indie gaming world!
Now that I’ve effectively summed up my opinion on that particular subject (and there is ample evidence in previous posts of mine that this is really, really true), let’s talk about what makes them so problematic. Because there are problems. I think that indie games are a godsend for game developers everywhere, but boy, they have their downsides.
The main reason for this post is because Notch (the near-god-status creator of MineCraft) did an AMA (Ask Me Anything) on Reddit recently, and said some things that are very profound in terms of indie game development. Now, Mojang really only has ONE game. They may have some in the works, they may have put out a couple silly little projects before MineCraft, but MC is their big one. So, I guess we can’t call Notch “experienced” in the art of making indie games. But, actually we can! He’s had the chance to meet with, work with, fraternize with, play Halo and drink beer with every big name in the indie gaming industry, and some who are even bigger than indie games as a whole! He knows EVERYBODY, and thus knows a lot about the world of indie games and how they are made.
The big thing that totally struck me is the hype surrounding MineCraft and Mojang. EVERYONE who plays it loves it. There are a ton of people who are just completely apey over it, and I’m one of them. It’s a brilliant game, it keeps getting better, and every time I play it I look up and like 5 hours have gone by. (I’m not proud of that… okay, maybe a little, but in a very nerdy, self-loathing kind of way.) So what’s next for Mojang? What is going to capture our lives and our attention NEXT? It’s gotta be GREAT! It’s gotta be BETTER than MineCraft! WAY BETTER! CAPSLOCK! But the reality of the situation is that it won’t be. It can’t be.
And why not? Well, because it’s MineCraft, Notch says. He explained that MineCraft’s popularity was a fluke, a one in a million chance that he happened to get lucky on. It wasn’t intentional. And certainly, if we play MC ourselves, we can understand how this can be said to be true. The limits of the game are not imposed upon the player, they are imposed BY the player. Therefore, if players find it too difficult to embrace their creative desire, or an elite few hadn’t decided to make scale models of the Arc De Triomph, Neuschwanstein castle, and the FRICKIN’ U.S.S. ENTERPRISE, then perhaps others wouldn’t have picked it up and tried their hands at it. It really WAS a fluke. And the next game they put out won’t be. The reputation of Mojang is not enough to make a game that isn’t %100 awesome succeed.
Also, we must consider some other things. A different artistic goal must be in mind for their next game. To make a game quite a bit like MineCraft would make their fans jaded and let them down. In the indie game industry, novelty is a strongly attractive attribute for a game to have. The reason people like Haydn or Mozart were able to write so many symphonies and concertos is because they had a formulaic approach to composition. The same cannot be said for indie games. So, while Mojang may do sandbox games really well, they have no choice but to abandon that genre if they wish to make another game.
Finally, we must consider the people themselves. The gamedevs for indie games almost never number more than 12 or 15. There might be some indie studios with more than 20 people, but it’s very rare. When you have a close group of people like that, creativity is very hard to come by in large amounts. To produce awesome (and different) games consecutively is a very challenging thing for all game developers, but when you have such a small group of people, it becomes nearly impossible. Not every game can be utter genius. Not every game can be the most brilliant child a game company brings into the world. That’s not how it works.
To be an indie game company presents a very interesting set of challenges, and they’re ones that big game companies don’t have to face. They have the ability to create franchises out of their games that allow for a somewhat formulaic approach to how they do business, even if the artistic aspect is changed a bit (Final Fantasy or Tekken, anyone?). They have a lot more manpower, which, while it doesn’t create something completely mindblowingly brilliant very often, there is a base level of artistry in every aspect of the game (writing, 3d modeling, gameplay, programming, environments, music, etc.) that provides a quality product a lot more often than any indie company can hope for. And there’s the advertising. Big game companies throw around a lot more money, and can expect to make a lot more money from their investment. It’s the nature of the beast.
It’s a wonderful path in life to take if you love creating games. I would get up every morning and love my job if I could make indie games or write their music. But… everything that makes it so wonderful can also give these creative individuals a lot of problems and obstacles to their success. How does one continue being successful after one STARTS being successful? Notch says it’s not possible. Perhaps he’s right? Well, given the profits of MineCraft, he can AFFORD to be right! Frickin’ millionaire. For the rest of us, however, let’s hope he isn’t!
Just look at that title. If it doesn’t interest you at all… well, I guess that means you’re not me. Still! I can’t believe you won’t ask yourself at least once upon seeing it, “What in the name of all that is holy does WAGNER, German Romantic opera titan, have to do with VIDEO GAMES, the most awesome invention since sliced bread?” Turns out, a whole lot. When I started blogging (and reading blogs), I began to really toss this subject around, because it’s REALLY interesting, and the more I learned about both subjects made me keep saying, “Oh, yeah, I never noticed that before…” Which, in the grand scheme of things, is rather strange. I have a feeling that good old Richie Wagner wasn’t really thinking about the soundtrack for the next Madden NFL game when he was writing Tristan und Isolde, and most video game developers probably couldn’t care less about German opera, or opera in general, really. But here’s the thing: Wagner’s view of opera is incredibly similar to how game developers view their games.
Everyone thinks about the future occasionally, even me. Actually, especially me! It’s ruined so many first dates, talking about settling down, getting married, and having kids. Those conversations don’t usually go well when you’re in high school. But no, no, that’s not what I mean about the future! I mean, the future of HUMANITY! Our planet! Our way of life, our advancement into the vast expanse of space. What’s it going to be like? Well, there are many games that hazard a guess at how that future will be! Science fiction-style games make up one of the most popular genres, from Portal to Resident Evil to Halo to Mass Effect to Dead Space to Fallout to… well, you get the picture!
Now, we could say that this genre is so popular because in the future, you get to have super-cool, futuristic, ridiculously-explosive (or, you know, portal-creating, time-space-altering) weapons and items that make the game seem more fun or something. It’s possible that Halo started out as a guy thinking out loud to a group of friends: “What if we had, like, a super-cool gun, that, I dunno, shot pink little spiny needles out of it? They have to be pink, or maybe purple, or else it’s not cool! That’d be awesome. And then, like, a sword made of light? But not like in Star Wars, or anything.” And then came the Covenant, the Flood, Master Chief, the entire plotline for the numerous games, and absurd amounts of Halo memorabilia (including life-size cardboard cutouts of our favorite Spartan. Yay!!) I digress. Perhaps, if we really think about it, the reason people make these games is because the future is an interesting place, full of conjecture, and what your imagination brings to life today could become reality tomorrow. But, you know, there’s something wrong with these games, that they all have in common: our future sucks.
I’ve talked about a lot of different aspects of video games, that make them interesting, engaging, brilliant, and, quite frankly, make them art. I’ve written about their music, their gameplay, the innovativeness, and lots of other things that are all wrapped up into the whole of awesomeness that is a good video game. But what I really think bears talking about today is the level design of games in the past, and games today. They’re like night and day, but most people don’t realize this because they’re too busy killing Covenant/Zombies/Foreign Armies/Reapers/Whatever You Happen To Be Shooting At. Read the rest of this entry
Last post, if you read it, was about learning to play video games/computer games, and how it makes it easier to learn to play new games. It’s all cumulative, and it gets easier every time. Wow, I just summed up like a thousand words into the space of 2 sentences. Maybe I should be doing this on Twitter.
But this post is about something totally different! Promise. It involves a friend of mine, who we’ll call Bob. Honestly, I don’t know if anyone actually has a friend named Bob, but I can assure you that this guy’s name is not actually Bob. So Bob and I hang out a lot, and we play video games together. Since the whole single-console multiplayer thing has basically all but died, we’re limited to Halo, co-op Katamari, and watching each other play single-player games while absently screwing around with Minecraft on a laptop. Now usually this isn’t a problem, but recently we went in halvsies on a purchase of the glorious Mass Effect 3. Now, I’m not going to talk about the day-1 DLC, I’m not going to talk about the ending, I’m not going to talk about how BioWare is selling out and they’re the new embodiment of Satan on planet Earth (have you even LOOKED at Syria recently? Quit yer whinin’).