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Shovels, shovels, shovels.

I just finished Shovel Knight, and my therapist has been a great help.

 

I haven’t written here in a while, but I think I’d like to do it more. For those of you who don’t know, I’ve been picked up by Last Token Gaming, a great bunch of guys with a vision for how a gaming blog should look. That said, sometimes I get a little claustrophobic with the high standard, and I realized that I also enjoy writing stuff while being apathetic to whether or not people actually read it!

Hence, this blog! Hooray!

Now *ahem* Shovel Knight.

Oh yes. He is fabulous.

Oh yes. He is indeed fabulous.

 

Look at that swagger. Look at that swank. Look at that spade and his cerulean sexiness. The aptly named Shovel Knight is here to save the day.

My first impression of the game is that it’s some sort of distant relation to Axe Cop, with names like “King Knight,” “Shield Knight” and the ever-lovable “Tinker Knight.” Turns out, “Knight” is just the new “Man,” and “Shovel” is just the new “Mega.” That’s right, folks. It’s a Megaman clone that puts all other Megaman clones (and some of the Megaman games) to shame. (I’m looking at you, X6 and X7). You fight your way through gorgeous themed levels, with extreme puzzles, tough enemies, secret treasure, and a final boss with their own wiles, dangers, and annoyances.

First thing about this game: its controls are GORGEOUS. I love the simplicity; it can literally be played on an NES controller. ❤ Fast response times, interesting mechanics, cool chargeup moves… this game’s got it all.

Second thing: it is truly and awe-inspiringly gorgeous. It is a pixel-art dreamboat. I can’t imagine how much time it took to draw, animate and put together all of the different levels and enemies, but Shovel Knight’s retro graphics just gave my rapidly aging self a huge nostalgia atom bomb to the feels. It manages to be in different scenes cute, adorable, terrifying and awesome. And there’s this guy:

Half trout, half apple, all pimp.

50% apple, 50% trout, 100% gansta.

On to the next excellent quality of this game: the music. First, I love me some good old retro-sounding chiptunes. “But, Another Gamer,” you wheedle. “Hi-def audio is so IN right now! How can you like beeps and clicks more than EPIC LOSSLESS ORCHESTRAL ACTION?” Listen to the first 5 seconds of this and tell me you don’t have a soft spot for the old-fashioned music.

That’s right. You love it.

There are 46 tunes in the Shovel Knight soundtrack, and all of them are killer in some way or another. They even hired the original composer for Megaman, Manami Matsumae, to do two of them. Leeeeeeegit. He’s one of the ancient giants. But the nicest thing by far, is that you must collect “music sheets” in the different levels through which you travel, to bring them back to the bard in the village for a reward. I LOVED this mechanic for a couple of reasons: 1. It makes the player value the music. 2. It provides an unlockable soundtrack, one song at a time. 3. It puts the music in the foreground! It makes the player pay attention to the music that was going on in the background of their level, makes them listen to it, and then makes them realize how completely and utterly AWESOME IT IS. Mission accomplished. THAT is how you do a soundtrack.

Okay, so graphics, controls, and music are all completely rad. What about storyline? Well… you’re rescuing the lovely Shield Knight from the clutches of the Enchantress, in the Tower of Fate, protected by the Order of No Quarter, which just happens to be 8 knights of differing proclivities that own large, extravagant, deadly castles/airships/submarines in various parts of the globe.

Compared to Megaman games, it’s got plot coming out of its ears. But it’s no Final Fantasy. Just saying.

But I’ve missed talking about the most important part of the game…

Its difficulty.

This is the hardest game I’ve ever played. I beat Ninja Gaiden. I beat Hotline Miami. I played Dark Souls until I stopped. I beat Final Fantasy Tactics and Diablo III on Hell and etc. etc. etc. This is the most punishing, miserably difficult game I have ever played in my short span of existence (with the notable exception of I Wanna Be The Guy, which I don’t count as a game so much as an adventure in masochism). The bosses often pull some unfair crap, and the levels are unbelievably wicked. The same jump has killed me probably… 6 times in a row? And this is on multiple occasions. It’s a brutally challenging game, and because its controls are so responsive, you have nobody to blame but yourself (and the developer, for making the levels so hard).

That said: this game is fun. It’s incredibly fun and challenging and interesting and engaging. It’s funny and witty, complex and rewarding. It’s worth its price tag and more.

~AG

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Video Games and Learning: A Non-going Process

Hey, folks! Happy Monday!

I told you all that I’d be writing periodically to tell you about the fascinating things I’ve been finding out about video games in my “Video Games and Learning” Coursera course.
Turns out, not much.

Fact of the matter is, outside of an educational perspective, I could have written most of the material for the course. Talking about the elements of game design that teach a player, how increasing complexity and introducing game elements at different times affects the learning curve, etc. etc. I know this stuff because I’m a gamer (and an attentive one, at that), but the course was written for non-gamers who think it’s a fabulous idea to use games in the classroom.

I’m not on a pedestal, I’m not in an ivory tower. Educators, USE YOUR GAMES. Use MY games! Education departments of the world, hire programmers to work full-time on producing learning games for people of all grade levels and subject areas. Imagine how AWESOME it’d be if you got to kill monsters in “Wuthering Heights: The RPG,” or create epic physics-based puzzles in “Anatomy and Physiology: Zombie Edition.” I understand that courses like this give educators a leg up when figuring out how to teach difficult concepts in a way children will react to, and I appreciate that these resources are out there to improve our education and our teachers.

But I guess I’m approaching education from a game design perspective, as opposed to approaching game design from an education perspective, and I was sorely disappointed. I’ll do a post Friday about my final thoughts on the course, but other than that… sorry, folks! Didn’t turn out to be as beneficial as I had hoped!

Here’s a picture of 9 Charmanders driving a golf cart to make you feel better.

Charmanders-Golfcart

 

 

See you Friday!

~AG

I’m baaaaack!

Hello, ladies and germs! Actually, I should say “guten Tag!” because I’m in GERMANY.

Whoa. Guys, I’m in Germany.

For the new folks here at the blogoblag, let me fill you in: I’m studying electronic music at the Hochschule Trossingen. Unbelievably rad! My studies begin in about 4 weeks, but right now I’m taking a 6-week long INTENSE German language learning course. Every day, 6 hours a day, just German. I haven’t been speaking a lot of English lately, so forgive me if I occasionally use a German word now and then. Actually, that won’t happen, as these blogs are rigorously edited for spelling and grammatical errors.

Not.

So, the transition from American culture to German culture has been a little bit difficult. I had my trusty DS with me, and I’ve been playing a lot of Poke’mon: White to pass the time. I’m staying with a host family that didn’t have internet (UNTIL TODAY thank Jobs), and so I was woefully without games that require the internet to play (like Diablo and Starcraft and often Minecraft and a lot of Steam games) and games that require the internet to DOWNLOAD (like the new Android Humble Bundle 3. I hope you bought it!). But now, German DSL is screaming along, giving me access to you, my dear readers, and to a wonderful cornucopia of other things like Facebook and Reddit. Actually, those things aren’t wonderful. They’re just excuses not to go outside and see this totally different, beautiful country that I’m in. So, perhaps I’ll slack off on keeping up with my American friends or the newest cat pictures.

But this blog! It must not be forgotten.

This particular post isn’t actually going to have anything of real substance (deep, well thought-out opinions about the true nature of video games will come later. Pinky swear). However, it’s going to let you know that all is not lost! There might be a brief hiccup when I move from my current location to Trossingen, because, well… new living location, lots of stuff to do, no internet, yadda yadda. Everyone who’s ever moved out of their parents’ basement knows what I’m talking about: that brief couple of days (or weeks) that you realize there is NO WAY for you to know what anyone else on the planet is doing. Interesting feeling.

So! The rest is bookkeeping. It is rather late here, and I almost said “the rest is beekeeping.” Perhaps a more interesting hobby, but I don’t think the analogy works here.

I’ve been nominated for the “One Lovely Blog” award by two separate people: cary, a longtime follower (really, one of the first) and a damn good game blogger in her own right, and Brendan, a blogger I wasn’t familiar with until, well, he sent me his nomination. Mea culpa.

As I tend to Google things, I have discovered that a ton of people have been “nominated,” and that there’s actually no one who really AWARDS these things. However, it’s totally nice and cool and it was the impetus for me to get my butt onto the computer and do some serious writing about video games! So, thank you both for the nominations… I found it very sweet.

About my day job (you know, this whole “music” thing I’ve flown halfway across the world and abandoned my family and friends to pursue). Before I left I spoke with a friend who has been in the film and video game industry for a long time, often as a certain type of artist, but as of late more as a representative for other creative types. I won’t be too specific, but she’s pretty awesome and knows EVERYONE. Anyway, we got to talking about how I would absolutely love more than anything to write music for games. It’s been a pipe dream that I’ve never considered to be a real possibility, but she was very supportive (which is a big thing, considering she KNOWS the industry and how difficult it is to enter). She mentioned something about lending her support in a more tangible way (which I also won’t mention here), but would perhaps be my “foot in the door,” so to speak. It’s not a free ride. I’d have to work hard. I’d have to start at the bottom, getting coffee for people like Hans Zimmer or Nobuo Uematsu (truthfully, getting coffee for the people who GET COFFEE for these composers). I jest, a little bit, but the important thing is, that I’d be working in that industry. Here’s the caveat: if I did take her up, I’d probably be working for a LARGER game company (think EA or Blizzard or Bethesda or something). They employ a lot of people, and as you may have read, I’m not always on their side. I think my goals and my ideals align more with an indie game group, but alas, it’s pretty much impossible to “apply” for a job in that world. It’s a great deal more about knowing the lead programmer (for example).

So what do you think? It’s a complicated decision, to be sure. Fortunately, I don’t have to make it for a year yet, and by then, everything could change. But I’m interested to know what everyone thinks.

That’s all for today! Sorry about not having any unrelated analogies or funny pictures. More will come. I just wanted everyone to know that I haven’t died or fallen off the face of the earth. I’m just on the OPPOSITE face of the earth. Completely different thing.

~Another Gamer

P.S. Here are some games. I think they’re awesome, but a couple of them will be relevant to my next post. SO PLAY THEM! Don’t slack off, you have gaming to do.

Dibbles: A puzzle game with a rather morbid (and awesome) twist.

Zombotron… 2! (even more fun than the original.)

Glean: I love these types of games. Perhaps not a “blatant” ripoff of MotherLode, but similar. This one, however, is complex, rather beautiful, and extraordinarily well-written. As far as flash games go, I recommend it very highly. Play it, be completely engrossed, leave a comment when you remember that there exists an internet outside of finding the next treasure chest.

P.P.S. I’m glad to be back. I don’t know if you could tell. I’ve missed writing about video games so much. I haven’t stopped being passionate about them, so not being able to write is a rough business. I’m glad to be back.

Miss me yet?

Well, I’m back from vacation. I missed Monday! I’m sure you’re all quietly boo-hooing into the plate of processed food you usually ingest while reading this blog. It was awfully quiet out in rural Florida, and I had a lot of time to think about video games.

It really is too bad, however, that I didn’t spend that time thinking about video games. All is not lost, though! I have some divinely-inspired ruminations about the nature of video games, and life in general, to bestow upon you. I know. I’m grand.

Moving on! Glad to have that one off my chest. Next: I have discovered that the world of MineCraft is a lot nerdier than meets the eye. I was turned on to some pretty hefty mods by a commenter on one of my other posts, and I realized quickly that I was in over my head. Had I not retraced my steps, I would have needed a member of the Geek Squad with a PhD in computer science to come untangle the mess I made. That might be a slight overstatement, but to someone who mainly PLAYS games without really delving into how they work, it was a catastrophe of magnificent proportions. Good god.

On a different subject: Poke’mon is good. I love games that keep getting better with each new release. Generally I pirate them anyway, but I actually shelled out the money for Poke’mon White. It’s really turning into an RPG. It’s less about “you must defeat your Professor’s annoying grandson and become the Champion,” and much more in-depth. With greater data storage and computing abilities (occasionally) comes greater games! It’s not just flashier, it’s more difficult, more deep, more personalized. Trainers you fight against have their own playing styles, versus the old-fashioned, “Hey, pick a random move, go!” that made the early games so easy. The world seems bigger, more diverse, and more interesting. There’s more dialogue, more puzzles, more challenges, more things to do. Red and Blue will always have a special place in my heart, but I think it’s time we step off our soapbox and accept the fact that there are, in fact, more than 151 Poke’mon.

You racists.

And, last but not least in my series of unconnected thought: “Amnesia: The Dark Descent” is a thoroughly horrifying game. I don’t even want to play it anymore. It mentions at the beginning that the game is best experienced “in a dark room while wearing headphones.”  Coincidentally, I hear that BEING KILLED VIOLENTLY by zombies and other terrifying creatures is also best experienced in a dark room with headphones on. Way to go.

Other than that, I have a game for ya’ll to try: Glean. It’s a relatively new mineral-mining-and-stuff game, based loosely on the original gem, “Motherload,” from XgenStudios. This one has more variety, more pretty graphics, more challenges, and more plot. I like it! I know you will too.

Alrighty! See you next time. It’s good to be back.
~Another Gamer

The Mobile Gaming Monster

Everyone has an iPhone. Some people may haughtily say, “No, this is an iTOUCH.” Or they’ll less haughtily say, “Actually, this is an Android.”

Let’s get past our differences. You say you’re going to “Google” something even if you use Yahoo (which I seriously hope you don’t. Yahoo? Really?). And I’m not going to go through my entire life saying “piece-of-technology-that-has-apps-on-it-and-fits-in-your-pocket.” I suppose I could say “smart-thing,” but that’s so vague I could be talking about a sentient can of tomato juice. SO! iPhone is the generalized smartypants technology title we’re using today. If you don’t like it, then get an Android… because that’s what I did, about 3 days ago.

My phone is about the same size, but the similarities end there.

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We’re not kids anymore, folks.

We’re grownups, we have responsibilities! You know, when we were four, we dreamed of growing up to become a firetruck. Then, shortly after realizing that becoming a Transformer/Megazord is slightly out of our range of career options, we decided on something slightly less awesome. And we slowly but surely worked our way through being picked on, then puberty (oh god), then all that great stuff that happens after, like getting a job and going to college. And none of that has to do with video games. But you remember when you were __ (insert your appropriate age here) and Poke’mon Blue came out? You flipped your frickin’ lid. You saw a video game cartridge that was BLUE. It was blue, folks. And you had to have it. You pestered your _______ (insert appropriate family member or figure with money here) so much that he or she took you to Toys’R’Us and just bought you the damn thing. Score one for kid you!

And it has a Blastoise on it! Holy crap, this game couldn’t get cooler if it turned into a fire truck!

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