Blog Archives

Triple-A Games: Not Necessarily the Future

Okay, misleading title, I’ll give you that. But at least I’m updating! It’s not as easy as it seems!

What do I mean by “Triple-A games?” I’m glad you asked, person-who-is-not-a-gamer! They’re the games you hear about. “You mean like Mario?” No, person-who-is-not-a-gamer, not quite. Good try, though.

They’re the games that you see ads for on TV. They’re the games that have life-size cutouts of their characters plastered in front of every GameStop or video game store in existence. They’re the large franchises of the big three consoles, and they’re the games that you pay 60 bucks for (unless you live in Australia… poor aussies…). Think BioShock, GTA, Mass Effect, Call of Duty, the Zelda games, the Final Fantasy games, Dead Space, StarCraft, etc.

They’re big titles with a huge amount of support and money behind them. Their credits are longer than some flash games I’ve played on Kongregate. They have language teams, they higher game testing firms, and they have multinational branches of operations. They’re the games that you hear about in that they’re pretty much the only games you know of if you aren’t a serious gamer.

Of course they’re “the future.” They have the most well-funded operations, they have the best technology and they’re the most widely publicized.

But what most people don’t realize is this this rather strange truth: people like Pong.

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Why it’s time for a video game music Renaissance

Hum a melody from a video game that came out in the past 10 years.

Go ahead, I’ll wait.

Chances are, you can’t, unless you cheat and use melodies from a Mario remake or the Halo anniversary edition. But why is that?

Well, let’s give a brief history of video game music (again [again {again}]). You had bleeps and blips with pacman, then someone came along and invented MIDI (woohoo!). Gameboy and Nintendo had 3 wavetable oscillators (pronounced “instruments”) and a noise machine for percussion. Then you get 16-bit stuff, samples, FM synths and some pretty rad stuff with Super Nintendo, Sega, etc. etc. Playstation comes around and supports digital audio! Woohoo again! Then from PS2/Xbox/Gamecube onward, you get mostly high-quality crystal-clear audio with amazing processing, either recorded by a live orchestra or painstakingly crafted from magnificent music libraries (like the main theme of Game of Thrones. You thought it was live, didn’t you? Nope, libraries). With the most modern consoles, adaptive music has come into play that defies the very idea of a soundtrack and offers a smooth blend of music from one place to another.

Whew, that was a crash course if I’ve ever seen one. Point being, the blinders have been removed, the constraints are nonexistent, and the audio processing capabilities of the newest consoles/PCs are so powerful that it’s the compositional equivalent of a kid in a candy store. It really is that good. And therein lies the problem.

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The New Fairytale

I’m sorry for not writing before now! Two reasons: first, my computer is kaput. Not your problem, I know, but it did kind of put a damper on my blogging abilities. Second (related to first as well), I’m playing through the game FEZ, and I’m working on kind of a big post about it. However, I realized that I was not nearly deep enough into the game to do it justice, and my save file had just been erased. So, the past week has been comprised of relearning and redoing everything I already did, and finishing up that game. Look for the awesome post Monday! It’s going to be magnificent. Anyway!

With the recent release of GTA V I thought it’d be a good time to discuss the positive impact video games have on our children.

No, really.

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The Birth and Death of the J-RPG

Sorry for not posting on Friday! This idea has been rolling around my head for a while, and it took me a lot longer than expected to get it down!

Kind of a dramatic title, but Japan has dominated the video game market for about as long as it has existed. That’s started to change in recent times, but certainly every big title in the early days came from Japan, from Tekken to Mario to Zelda to Final Fantasy to Bomberman to Street Fighter to Pacman to Poke’mon to… well, you get it! One in particular piques my interest more than the others: Final Fantasy. It is the epitome of the J-RPG (that is, the Japanese Role-Playing Game), and in a large sense has defined the genre of RPGs as a whole. Not much more I can say to make that clearer. You’ve probably heard of them even if you don’t play any video games at all. If you’ve played video games for a long time, you’ve probably worked your way through three or four of these games at some point, and even if you hate RPGs you probably at least had a soft spot for one of them.

They’re a big deal. One of the biggest deals in the whole industry, actually. Moving on.

This crappy montage courtesy of yours truly...

This crappy montage courtesy of yours truly…

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Let’s talk about MMOs… sigh…

I know what you’re thinking. I really do. You think that I’m going to talk about WoW, and SWTOR, and climb on top of my level 90 soapbox to deliver some self-righetous speech about how all MMOs are money-grubbing scumbuckets who utterly destroy your life as collateral damage. You think I’m going to villify Blizzard and BioWare and every one of the 50-some-odd million people who play (or have ever played) MMORPG games. You think I’m going to whine a little bit about PvP, and say that EVE isn’t as good as everyone thinks it is.
Well, my friends, you’re wrong.

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Flash– Aaaahhhhhh!!

You know, I always thought I was an RPG guy. Played Final Fantasy games religiously, wouldn’t touch Madden or Grand Theft Auto, and preferred to spend my precious moments after school reading novels worth of text. Hooray, Role-Playing Games. I’m not knocking them (actually I am, but good-naturedly, and that makes all the difference), but they seemed to take their time in developing plot, characters, gameplay, and so on.

For us modern-day gaming thrill-seekers, maybe we need a bit more of a buzz. Something that grabs you by the eye-sockets and doesn’t let go until you’ve played it to death. Good lord, if a large-scale RPG did that, you’d have people who would never leave the comfort of their sofa (like, WoW perhaps?). But the good news is, someone decided to invent Flash games.

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